The Proteus Effect - легкомысленная ролевая приключенческая игра, в которой вы играете роль парня, которому не повезло, и он выполняет свою мечту в качестве игрока в игровой компании виртуальной реальности. Однако все складывается не совсем так, как он планирует, и вскоре он оказывается в ловушке виртуального мира и застрял в теле молодой женщины.
Присоединяйтесь к герою и его спутникам в их приключениях в фантастических мирах, когда они пытаются выяснить, что стоит за странными сбоями в игре, и в конечном итоге найти дорогу домой.
v0.9 Playable content: 2 new H-scenes 7-ish quests, depending on how you count 1 (small) dungeon 2 boss fights 1 minigame New district Several new skits Art: 60 new images (31 H-scene images, 29 character view images) Many new portraits Features and misc: New party member Added lighting effects Added game character view feature (press 'i' to toggle. Warning: This feature is a little wonky!) Added menu character view feature (on the Status menu) Xmog feature (he's on the 2nd floor of the Sorcerer's Society) Battle action sequences New animations New ability for Ana New equipment slots Default items for new slots (old saves should be fixed automatically) New boots for completing Celie's quest (chickens vs. frogs, awarded retroactively) Changed the way TP behaves for many characters Removed lots of exclamation points!! Got rid of level indicators Improved conveyance for cookie quest (there should be fewer 'WTF am I supposed to do?' moments.) Probably lots of stuff I missed
v0.8 6 new areas with 31+ new maps 7 new quests 2 new minigames Ana texture revamp 1 new H-scene with 29 images Many new characters and skits Difficulty revamp for The Dark Pits Added Karathian Alarm Clock to help with getting nighttime H-scenes Bugfixes, other minor changes
v0.7.1 Added small quest to familiarize player with easy modes Revised easy mode for The Dark Pits dungeon Added a map to the '10 bomb room' (AKA bomb puzzle room) Fixed a number of issues with the hospital minigame Various other fixes As you can see, this update mostly deals with easy modes. I'll talk more about why I felt that was needed - and about 0.7 generally - in my post this Sunday or so. Here's what's different in Dark Pits easy mode: The boss fight is only the first phase (and his HP has been adjusted accordingly) Easy mode skips the waterfall level and most of the long stream level Bombs should actually deal reduced damage (I don't think they did before >_< ) The new quest is pretty short; I just added it so there's some game mechanism that unambiguously lets players know that easy modes exist. You'll find the quest giver in Ogremarsh any time after you start the recruitment quest for the Bunnies.
v0.6.1 Resolved issue that could result in player being stuck shortly after meeting the Bunnies by the dungeon Made Human Registration Card equippable (by Ana) Resolved issue that could cause unexpected Game Over after miniboss Party members should no longer leave unexpectedly in Jovi's imp quest area Glowfrog and Jovi's imp quests should behave more sensibly Hospital behaves as expected when re-entering after completing quest (Maybe?) Resolved issue that could cause post-hospital event to behave unexpectedly Fixed bugs in the party changing sequence outside of dungeon Changed the way saves are handled on macOS
v0.6 The very beginning of a new dungeon (more about that below) 2 new multi-part H-scenes Bunnies now have conversation portraits (including 0.5.x conversations) Introduced the recollection room, which lets you see H-scenes you’ve previously unlocked New enemy art and aesthetic (and some animated ones) New healing minigame New abilities for Alex and Ana New combat classes and abilities A hidden repeatable boss! (How many times can you beat him?) Introduced a credits page New buildings and areas Lots more skits and dialogue
v0.5.2 2 new H-scenes, one of which has 2 distinct variations 5 new quests New skits A (hopefully!) fun event at the end! A bunch of new characters Lots of new dialogue 2 new areas and 2 new building interiors
v0.5.1 This hotfix is intended to address a game-crashing bug that occurs during one of the optional quests.
v0.5 2 new H-scenes, one of which has 2 distinct variations 5 new quests New skits A (hopefully!) fun event at the end! A bunch of new characters Lots of new dialogue 2 new areas and 2 new building interiors
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