«Call of the Void» - игра-песочница, в которой каждое ваше решение может кардинально изменить ход игровой истории. Навыки, которые мы приобрели, работая над первой игрой, будут в полной мере использованы при работе над этим проектом. Игра по-прежнему будет сильно ориентирована на сюжет, но на этот раз вы можете выбирать, что делать в игровом мире. Что касается качества рендера, я думаю, что вы заметили постепенное улучшение качества за период работы с последнего проекта, и я продолжаю изучать новые вещи. Говоря о сексуальных сценах, вы можете ожидать того же качества, если не лучше, чем в моем первом проекте. «Зов Пустоты» - это редизайн наших идей. Новый проект с тем же старым подходом к нашей работе и стилю.
It’s finally here. We’ve released the second update for the second episode of our game. It was a long road of trial and error but we did it. We’re truly happy that we can share it with you now.
- The special event for 40$+ patrons will be released later on as a standalone addition. - The final quest is not where it should be. As we keep adding new content, it will be moved to better reflect the proper position. - We did not have time to test import of saves, we hope you can help us with that. Those of you, who do not have saves, can use «quick start» option. - The combat system is partially ready but it still requires some tweaking. We have disabled this feature for this version of the game.
List of changes:
1) First of all, this episode adds about 34k of words. The update turned out big even though it was not our intention for various reasons. The game has 53,947 words in it. It is almost half the size of the first episode. 2) Secondly, we have made 1234 static renders and 11 animations. There is one animation consisting of 200 frames. There is also one animation with 300 frames, but it is not ready yet, it will be in the public release. 3) One of the final quests of this episode is finished. It just happened, it was a simple side quest at first, focused on one character, however, it grew into something bigger over time.
- We have not included all completed quests in this build. Some of them will be added later on - There are a lot of dead ends in this update. Some of the options you choose will lead to the end of the game simply because we have not finished those branches. If you accidentally choose such an option, please, load the latest autosave.
Ep.2 v0.01 22.3k words and 915 renders are ready for the next update. 1) This is an early access with all "bonuses" that usually come with it. Technical side of the second episode isn't finished. Export of saves, battle system and interface elements will be added later on. English will keep being worked on as well. 2) This update is an introduction (a prologue) to the second episode of our game. Mechanically, this update is closer to a linear VN. By the end of the prologue, you'll return to the open world. 3) This update is shown for demonstration purposes only, and in order to thank our patrons for their support.
Void's Calling (final update of the first episode) PC/Mac/Android Important!!! Old saves will not work! “We are preparing a public version, which will be released tomorrow. This version will use a completely new English localization. One of our patrons helped us a lot with that. Big thanks to him for doing that. We have a big request for all of you, pay attention to all possible problems (not so much with the translation but with possible bugs). We ourselves don't have enough time to check everything in the game due to the large amount of changes." Changelog: - The update adds 1112 new renders, 20 animated scenes and 46696 words. (english version) - The current total amount of words: 123316 words. (english version) Main storyline - approximately 12k words. The story of the first episode is fully completed. After finishing the main story, the game will end. There is no free roam after that point, but the player will be warned about this, and he will be asked to save the game. There are several ways to reach the end. Some choices will have consequences in the future episode. You can never see everything in one playthrough, because there are some mutually exclusive paths. Sarah - about 5k words Kagera - about 1k words Ilga - about 4k words Kilena - about 1,5k words Fiona - about 7k words Elana - about 2k words Date at the lodge - about 500 words Masked woman - about 1k words Drunk girl - about 4k words Other events - about 1,5k words Technical part: - Rebalanced monsters - Rebalanced (in the direction of simplification) progress with some characters - Many small changes Some events were cut out. Progression of some events was carried over to the next episode. All this is done to speed up the release.
v0.6.03 Changed the name. The update has more than 518 renders (approximately), 22756 words. Additionally, 11 scenes have animation. Main content: Big update for Kagera’s storyline Update for Kilena Small event with Elana New events from the «message board» Update for the “night guest” New interaction with Mrysia Events for higher-level hero New festival interactions Big redesign for the bathhouse New interactions in the tavern New dreams A big number of random events New options in the brothel Some improvements for the castle A lot of smaller adjustments Saves from previous versions: Saves from 0.2 version - errors are guaranteed and you will most likely not see any new content. Saves from 0.3 version - errors should be minimal. You might miss some minor events, but nothing serious. We recommend using the saves we will provide you with. You will get 2 saves (one for English version, one for Russian version), both on normal difficulty and with content from previous versions done, so that you can jump right into new scenes.
The update 0.3 itself added more than 16k of words Main content: 1) Big update of Ilga’s branch. There’s a new event with her and new dialogue options in her house. Other characters will get more attention in the next update. 2) Another little expansion of the main story where you’ll be introduced to a new (and the last one) story character. 3) Rework of a hidden event. It has new renders and text now. I truly like this event and I think it might become a good story, that’s why I decided to completely rework it. This event will continue to be developed. 4) New events with Kagera, Kilena, Mrysia and other characters. Mrisya’s story got a logical development:) New scenes with Londa in the bathtub and girls in the brothel. 5) A lot of new random encounters both in the town and by the river. 6) The foundation for the holiday event. So far you can only to talk to Kilena there, but we plan to add options to participate in dances and other more interesting activities. 7) Church location. 8) Some additional scenes for immersion. Technical stuff: 1) Auto-fight button if you play on easy/medium difficulty. (Still being tested). It doesn’t mean 100% chance of victory. The fight will be executed automatically and based on your chances to win you’ll have the corresponding result. 2) The massage and prayer will give additional buffs. 3) The option to choose an alternative font in the settings menu. Officially only one font style will be supported but you'll have the choice nevertheless. (Naturally this might lead to bugs). Developer’s saves: The archive contains 4 saves. Rus/Eng. Easy/Medium difficulty. The prologue and first event are finished (Ilga’s rescued). Directory: CoTV\game\saves Do not use old saves. v0.20.01 Beta Main content 1) A big amount of new content for the main story 2) New events with Ilga 3) New events in the inn 4) New events in the bathhouse 5) New events in the brothel 6) Two new characters Side content 1) Random events (not so many of them yet, all in the town) 2) New enemies. New location (river), along with new monsters, events. New bandits in the town. 3) New dreams 4) New trade options Engine changes Game play changes 1) New memory section (option to replay scenes, your achievements) 2) Many interface changes (still WIP) 1) Added new variables «chance to miss» and «chance to block», depending on your strength and agility 2) A serious bug occurring during a combat when an enemy was using the MC’s last foe’s block settings and not his own was tracked down and fixed 3) Rebalance of rage attack 4) Rebalance of some monsters 5) Option to open your inventory when in a battle 6) New option «eye the enemy» (this option isn't exactly useful at the moment but we'll keep working on it) Many new other little fixes and changes to balance
v0.10.05 - Improvement of the English translation; - Option to switch between languages in android version.
v0.10.04 - Font size slightly increased - Dialogue window slightly darkened - Small translation fixes - Small interface changes
v0.1 First Release
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