Уважаемые пользователи! Конкуренты отправляли многочисленные жалобы и файлообменник MEGA заблокировал наш аккаунт с играми, из за этого многие игры сейчас недоступны для скачивания. Мы сейчас ведем переговоры по восстановлению аккаунта, надеемся на ваше понимание и скорейшее решение проблемы.
Молодая волшебница из благородной семьи прибывает в далекий замок, и находит его разрушенным, и то что ее сестра пропала. Сможет ли она найти потерянных девочек-монстров и восстановить мир своей силой? Какую цену ей придется заплатить?
Ада, главный герой, является блудным магом с возможностью использовать силу девушки-монстра как свою собственную. Объедините их, чтобы создать свой собственный стиль игры от мощного боевого мага до деликатной искусительницы. Будете ли вы преодолеть своих врагов с помощью силы или сделайте их своими игрушками? Это зависит только от вас!
Yorna v1.3.5 release and full changelog Yorna v1.3.5 is up for download! Aside from the new story content and a new trap track, you’ll find 1 new monster girl and a special H scene with Sarana. It’s time to finish Yorna once and for all! Will Ada be able to stop her before it’s too late? It’s up to you!
You can get the new version here.
Aside from the usual 2 new H events with 2 options each, v1.3.5 brings a special one. It’s a revenge H scene with Sarana. You can get it after watching the mini-cutscene where she steals a certain something from the camp. Then visit the mansion. It’s a one-shot scene, so if you want to see it again, use the gallery.
As for the usual H events, you can get the first pair from new common enemies – Chimeras in Yorna’s lair on Ikko island. The second pair of scenes comes from the big butterfly herself. She’s in the same zone.
Also, Anubis’s scene from the previous release got a touch-up art-wise.
New features and activities
Ambiance sound control is ready. It took me some time to run all the tests, yet it was worth the effort – some potential bugs were fixed as the result. Now, you can adjust the ambiance volume level via the usual options menu.
Also, I added ambiance tracks to all zones except safe indoor maps. Now, there are 6 new tracks in the mix. Feel free to share your thoughts on this – do you like the new addition?
There’s a new trap tack too. It is similar to the one you can already see in the castle’s ruins, but I added more spice to the action by using both dimensions to roll the boulders. If you liked the previous track, this one will be your cup of tea. Of course, these traps maps are optional and won’t affect the main plot.
Completed the dress collection in the gallery. There you can see all the dresses in the game and perhaps spot several that you missed in your playthrough.
The Steam version received a new promo teaser and full trading card support. Check it out if you are a fan of these. There are interesting smiles and collectible cards with your favorite monster girls. Please note, since the cards are visible to everyone on Steam, Valve filtered out even semi-lewd options.
Small fixes and improvements
Fixed an issue that prevented old saves files from activating some of the ending cutscenes. Players don’t need to do anything. The change is purely internal.
Increased “heart” icons in trap track zones so players could clearly see how many tries they can do even with lower resolution displays.
All healing points where Ada can meditate in trap track zones are now renewable. You can use them only one time during the “run” but if you leave the zone and get back, they will be available again. This also affects the previous castle ruins’ trap zone.
Fixed a grammar error in the description of “Vigil Aeterna” skill. No changes in logic and stats.
Increased map’s length in Ice Peaks East zone since some players had trouble finding the Eastern exit.
Rearranged the castle's travel menu options. More visited places like Ada's room and the courtyard are now closer to the top of the list.
Fixed a rare case of bug in Grey castle’s kitchen where ambiance sounds would stop playing even if the player canceled the exit sequence.
Adjusted all ambiance tracks by trimming the loop transaction moments.
Fixed the mansion ambiance bug. Now it properly plays back along with background music after H scenes.
Adjusted geometry in several zones.
Added an option to talk with Ayane on the upper tile of her table sprite since some players considered it to be a bug.
v1.3 H content
The update brings 2 new H events with 2 options each. You can get the first pair from new common enemies – Anubis girls who roam in the tropical forest on Ikko island. The second pair of scenes feature the new boss – Pharaoh Ife with a bit of maniacal lewd ideas. She’s in the same zone.
New features and activities
The kitsune quest’s ending is ready. Help Ayane with all the preparations and see how this mini-story will end. You will get an alternative look for the Miko dress and another pack of kitsune-flavored cutscenes.
The first puzzle is ready is based on the pipe-turning, where you’ll need to connect two exit points with different kinds of pieces.
The second puzzle features a QTE minigame. It’s not hard to complete and will serve as a feedback test for players since I plan to use this module for a greater variety of minigames in future updates and projects. You can use either mouse/touchpad or keyboard arrows to select the runes appearing on the obelisk. Getting the right glyph will allow you to move further and picking the wrong one will reduce the timer you have for the current round.
I gathered a lot of feedback concerning the ambiance sounds and the dedicated control option for them. Most of the players want to see it, and I will implement this feature in v.1.3.5.
Small fixes and improvements Fixed a desync between Ada’s emotion and dress layers after the miniscene in the kitsune temple. Added the second part of reactions to Ada being naked. It’s mainly focused on the castle grounds. Fixed music not playing after loading a saved game in the new mountain zone. Fixed Wisdom and Balance skill. Now it adds the correct amount of bonus stats. Fixed the healing statues. Some of them weren’t blinking with the orb, and players didn’t think they could activate them. Now all healing shrines should have their animations on at all times. Stay tuned for news and upcoming monster girl poll! As always, if you don’t like something about the game – tell me and if you like Yorna – tell your friends ^^
v1.2.5 Anubis sprite will arrive shortly during this week and the artist will focus on a scene for her. And the second scene for the lord of the desert is already in works. The new dress should be finished before Wednesday. I’m done with the maps and tilesets, currently focusing on applying the logic. There are several updates on this front: The second puzzle is ready and this time I want to see how players will react to QTE minigame. It’s not hard to complete and will serve as a feedback test. The kitsune quest’s ending is ready. Ada will get her alter kitsune dress (with a surprise) and see how the whole mini-story will end. As always, expect a bit of weirdness mixed with cuteness – the usual kitsune stuff. Also, I’m thinking about adding another soundbar in the options menu. It will regulate new ambiance sounds you can hear in some zones. Since I’m planning to add more of these tracks, a way to mute or make them louder can be handy for players. New monster girls 1 / 2 New H scenes 0 / 4 New puzzles & trap tracks 2 / 2 New dresses 0 / 1
v1.2 Yorna v1.2 is up for download! Aside from the new story content and usual puzzle & treasure hunting, you’ll find 2 new monster girls and 2 H scenes with them. Hanako wants to stage a diversion so kitsune could finish the Sealing ritual while Ayane and Ada will serve as baits. Isn’t it a bit risky?
You can get the new version here.
The update brings 2 new H events with 2 options each. You can get the first pair from new common enemies – possessed girls with cursed swords. You can find them in the castle on Ikko island. The second pair of scenes features a new boss – the mind-bending dominatrix. She’s in the same region.
New features and activities
Kitsune’s optional questline received the next step – get inside the great furball library and see if you can get valuable knowledge from it with Ayane. This includes a labyrinth zone and a small puzzle.
The new puzzle is fairly simple and uses sudoku logic with a clear hint in the puzzle zone. Since the last one was pretty ambiguous, let’s take a break :) v1.2 will also bring a new type of activities – trap tracks. Since some players prefer more active gameplay, I decide to try out old good traps.
It uses new logic, never implemented in Yorna before. After entering the trap track map, you’ll notice a new GUI element – a health bar. If Ada gets caught in the trap, she’ll use a charge to teleport back to a nearby safe position. Losing all 3 will kick you out of the active zone. Keep an eye out for a way to restore it! Also, it would be great to hear your thoughts on this idea – should I do more of there or it doesn’t fit in Yorna?
Another puzzle awaits in the kitsune library. It’s a rather simple “push” puzzle where you need to clear a path to the prizes by pushed obstacles away and not blocking the path in the meantime.
This update introduces 2 new mini scenes with monster girls, both located in Ada’s camp on Ikko island. The first one features Sarana and her “sweet revenge” on you. The second one is focused on Idris (Raiju) and her lewd reputation.
Small fixes and improvements
Several zones received additional ambiance tracks in v1.2 to improve the atmosphere as a test rollout. Based on players’ feedback, I’ll either delete these or add them to all other zones. Such tracks use BGM’s volume level. The full list includes pier maps on both islands, pine forests on Ikko island + the main one and both gardens in kitsune temples.
Added a new item called “Recall scroll”. After using it, you will be able to pick one of the safe zones like Grey castle or Hanako’s temple and Ada will teleport there. Full list of safe zones: Grey castle, Sand Town, Ayane’s shrine, Coast camp on Ikko island and Hanako’s temple. Some locations will be available after advancing the plot far enough. Alchemists and magic vendors sell these scrolls.
Fixed pathfinding logic in Deep Mine’s entrance zone. Now Ada won’t jump over a ledge on the stairs.
Added new “Cleanse” potions named “Gaia’s Tear”. Similar to the “Cleanse” skill, they will remove most of the debuffs after drinking and you can do so even under “Silence” effect.
Added shimmering effect to the teleport sphere in Ada’s room. Some players had problems finding it – I hope this will help.
Fixed Chilly Ridge zone. Now, it correctly plays background music if players load up a save there.
Improved Jinko’s box sprite by adding details to her walking animation. She’s no longer sliding in her stealth suit. Mrawr!
Adjusted Lizzy’s sprite in the castle’s garden. She’s properly looking at the blooming bush now.
Players can’t sell the shovel anymore since some did so before trying to dig up something. In case you already did this – you can get another one on Sand Town’s bazaar.
Fixed mansion’s basement. Now the scenes there won’t reset after drinking herbal tea or lust drafts. This way, players can obtain both normal and lewd variations for H scenes in this zone.
Rebalanced “Fire Enchantment” skill. It no longer gets bonus damage from the magic attack stat but received extra physical damage scaling as compensation. It’s more or less on par with “Force Wave” from mages. “Overpower” is the top damage option yet at a higher mana cost.
Fixed domination and “But Why?” achievements for Steam. Now you can properly get them.
Forced Leary to stand still in the garden so she couldn’t appear twice at Titania’s cutscene.
Coast camp’s teleporter no longer requires action button to activate. Touching it is enough to trigger the teleportation back to the castle. Also, fixed the orb in Ada’s room (both versions). It no longer changes into a tube.
Fixed older cutscenes in Ada’s room (both versions). After adding a new way to get into the room (teleporter from the Ikko island) I didn’t think about the old cutscenes that required strict player positioning. Now, you can watch all of them without getting stuck.
Yorna v1.1.5 is up for download! Aside from the new story content and usual puzzle & treasure hunting, you’ll find 1 new monster girls, a new beastman and 2 fresh H scenes with them. Hanako finds out a fault with the focusing crystal and Ada will have to step in to fix it. But will it be this easy?
You can get the new version here.
The update brings 2 new H events with 2 options each. You can get the first pair from new common enemies – catmen. You can find them in the new mountain region on Ikko island.
The second pair of scenes features a new boss - Kara. She’s in the same region as your new furry friends.
Ada’s last maid job scene (1 on 1 with the client) received a graphic update along with a pair of extra frames. You don’t need to re-unlock the scene if you’ve already got it before. Also, I’ve updated last month’s art pack with the new frames.
Kitsune questline received a new step with a bit of private time with Ayane. Don’t miss your chance ;)
This update introduces 2 new scenes with other monster girls, mainly focused on the small trio. You can find both inside the kitsune temple after progression the main plot.
I added the last piece of the puzzle staff. You can assemble it in v1.1.5 to get the best weapon with stats of your choice. Yeah, just like with the sword. Also, all options will place different status effects on enemies with direct hits, as the bloodthirster did.
Small fixes and improvements
Fixed Sarana’s nameplate during her cutscene in the deep mine region. Now it properly uses her name.
Adjusted all of Momo’s dialogue sprites. Now, her front hair properly covers her eye to avoid flickering during image swaps.
Fixed background music in deep mine’s labyrinth zone. Now all zones properly trigger music after players load a saved game in them.
Fixed a rather strange bug that could turn a critical hit into a regular one without any bonus damage.
Fixed an issue with the sand cave’s orb puzzle where players could look themselves out from the Eastenr part of the labyrinth after losing to ogres. Now, this map has the reset switch to put the puzzle on step 1.
Adjusted mobile option window to accommodate all options without the need to scroll through them. Didn’t notice this weird change before, sorry for the inconvenience.
Fixed a rare bug which froze the game after using the dev log button and moving on to the browser.
Fixed global map’s desert region. Now it properly uses the same sand tiles everywhere to avoid the rough tiling between the “palm forest” part and the rest of the zone.
Added informative icon for buff and debuff states like def or mdef with arrows pointed upwards on downwards according to the effect. This affects only states with a single effect.
Increased scroll speed for “Feature” text. Still stuck testing this since the result varies on different platforms. I will add it to the main build later. H content
The update brings 3 new H events with 2 options each. So, 6 in total. The first pair is tied with Kejourou in the new explorable location – the deep mine on Ikko island. The second pair features Sarana and her boss fight. The third pair is inside the mansion’s basement – check out the rooms to find the new encounter.
v1.1 brings a new feature - FAQ and feature button in the main menu. Some players didn’t find the FAQ file I put in each release and played without using quality of life features like auto-battle, textbox hiding or Ada’s sprite concealing. So, I decided to make a separate button for this.
After hitting the FAQ button, the game will open a new window with the information. To make the file automatically accessible on all platforms, I remade it into the txt format. Hope it will help with your playthrough and make it more enjoyable.
Also, v1.1 will bring the first step of kitsune shrine maidens’ optional questline and a new dress. Similar to Octa church and the vagabonds, you don’t need to complete it to progress with the main story, but it will bring its own rewards and funny scenes.
This questline line will feature a new labyrinth-like subzone. If players will like the idea, I’ll add a similar area to upcoming releases too.
Added new alchemy brewbook and the most powerful potions. These will help you beat even the most powerful enemies. Added strong potions to castle’s and Ikko camp’s vendor lists for convenience.
Minor tweaks and fixes
Added Miko dress, it will be a pretty interesting choice for a mage with good stats and a passive skill that boosts magic attack and defense.
Added new hidden treasure to the new “Crystal mine” zone. It will be the new focus map for v1.1 – don’t forget to check out your inventory and dig up the cache!
Adjusted “Features” interface on mobile platforms, namely moved scroll buttons towards the middle of the screen for better comfort.
Fixed partly cut 3rd text line for skill and item descriptions. Their logic stays the same.
Fixed a typo in the Pandarian dress’s description. Stats, skills and visuals are the same.
v1.05 Yorna v1.0.5 is up for download! Aside from the new story content and customary puzzle & treasure hunting, players will meet 3 new monster girls on the new island. Did you love Ayane? Well, now Ada will have 3 kitsune around. Will she be able to contain herself? Existing monster girls will get some love too, including players’ favorite mini-cutscenes.
You don’t need to start over if you already finished the game in v1.0.3, both new players and veterans can continue the story. If you finished Yorna in the previous version, just check out the ”Help” function in the on-map menu. The hint will lead you to the next step in the docks. Otherwise, Ada will make a new comment after defeating Yorna.
This update brings two new scenes with the werewolf. They use the same logic is preview scenes: normal and slutty variations based on Ada’s lewd level at the moment of getting the scene. Don’t forget you can use items to adjust Ada’s lewd level.
You can find new scenes after all H events on the main island. This way, you can easily distinguish between the main game and addon’s content.
Since v1.0.5 is a switch-over release, it has a smaller amount of H content yet I’m planning to return the usual 4 scenes per update in the next content pack.
Alt no longer turns on the auto-battle feature. Some players were pretty surprised during alt-tabbing out of the game but from v1.0.5 it’s no longer an issue.
Changed alchemy crafting lab in Ada’s room. The default room will reduce crafting cost for all potions. Some players didn’t understand that money cost for brewing implied smaller consumable ingredients like wood, coal or bottles to hold the liquid. Since getting too strong too fast is no longer an issue, Ada’s upgraded room will allow you to brew potions for 0 coins.
Ada’s physical skills like overpower or enrage will no longer be sealed during silence effects. Now, these work as intended and allow bigger damage output even if you can’t use spells.
Players no longer will be able to use the 30th save slot for manual saving to avoid possible confusion when the autosave feature was overwriting your data. You can still use this slot for loading purposes. If you try to use it for saving, you’ll hear the standard negative buzzer.
I decided to switch the default scene length to the shorter option. This change will only affect new players since they don’t have any save files. Others won’t be affected - you don’t need to do anything to keep your preferred settings.
All Android versions no longer use the default RPG Maker icon. I hope it helps with identification on your phone/tablet.
Added the “Non-silenced” category to Ada’s skill menu so players could check what options they will have under the “silence” effect.
Fixed an issue with combat surrender’s positioning. Now, r letter is no longer cut out.
Small fixes and improvements
I did a number of improvements from the original EX version based on player feedback. For example, I made a new ledge in the desert zone with a resource node on it so players could easily understand that roots/vines can serve as paths too.
Fixed visual glitch during the map loading process when players could see the map before the internal logic made its magic. Players should no longer see graphic switches during the map loading.
Improved several hints from the help menu and renamed the first floor of Mortimer’s tower to help in navigation. Added sparks to interactable rubble during the search for Desona so players would immediately understand what’s new in the zone.
Added a small path towards Oni’s sand caves since some players had trouble finding it. Expanded the map to show more water on the right side and demonstrate whirlpool disappearance once Yorna is defeated.
Medium mana potion no longer shares the icon with weak mana potion.
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