Зрелая, мрачная фэнтезийная игра-песочница для взрослых, действие которой разворачивается в Мирносе, мире, находящемся под яростным натиском опасной, причудливой расы, известной как Демораи. Рожденный в Королевстве Олдерай, ты отправляешься на самоубийственную миссию, которая должна была стоить тебе жизни. Вместо этого вы были благословлены вторым шансом... Или, скорее, проклят. Но с вашим новообретенным "даром" вы, возможно, просто сможете переломить ход войны и спасти королевство от когтей Демораев!
-fix: saves breaking after combat - fix: a bunch of 'bought' vs 'brought' typos - fix: alea wearing mask proper during her lewd scenes now
0.143 changelog: - new: thea character (during adventurers guild sequence) - new: alea & fawha character sprites (during black diamond quest) - fix: missing ves camp button names - fix: dialogue history causing error - fix: double click on messages - fix: relationship char duplicate entry - fixes: plenty of typos - new: elena the wolf-lady, questline available after completing adara reunion - new: a bunch of new quests and events revolving around elena - new: two rep. sexy scenes w/elena - new: butcher character, curently used in elena's questline - new: regina masturbating animation - new: kiara sprites - new: helena the courtesan - new: a bordello helena works in - new: slightly changed 'parasite first meet' cg - new: gold coin amount interface bit (if player has any) - new: scrollbars in dialogue history - new: time frames (dawn, noon etc) are now displayed on the clock - new: ability to select a choice menu entry with number keys - new: hotkeys for most of the general interface stuff (not editable yet) - new: three music themes; babazhul, bandits (nijah questline) and elena - change: traveling around passes time a bit, so does demorai huntin' - change: player now has some gold at the start of act1 - change: hunt rewards raised - change: simplified how sleeping in bed works, as to avoid silly progression hiccups - engine: moved over to python3 renpy - engine: reverted .py separation: entire codebase is native .rpy files once again - engine: while at it, cleaned up & optimized plenty of engine nuances such as init stages - engine: midnight check for quests/logic - engine: bare-code groundwork for leveling, pregnancy system, party management system
v0.141 - Migrated over to py3 renpy 8.*+ - Added animations for Ves party battle skin, Markus Transformed party battle skin - Added first take on the relationship screen, it's gonna list characters MC is romantically engaged with as you progress - Damzel in Diztrezz quest diplomatic route expanded with another detective-ish way to approach it - Black Diamond can be accessed post-damzel quest - Babazhul now has blinking/talking anims - Added a stop-gap solution (till trading code is in) to buy healing items: General Store shopkeeper has some - Expanded Damzel assault route considerably, along with one new enemy type -Upgrade on Black Diamond party battle map - Added a stop-gap dialogue option to Nijah's post-damzel lines, toggles her pregnancy status - Added two pregnant variants of sex scenes - Added pimp option for post-damzel talk with Nijah - Pimping earns some coin passively which player can collect, - 3 scenes of Nijah 'working' her clients, can be triggered if you (being her pimp) visit pleasure district at night -Added two kissing cg's to Nijah questline - numerous smaller tweaks to narrative, expressions & editing
v0.140 -Nijah romance heavily extended past Damzel quest - Black Diamond lewd scenes (servant during Damzel quest) - Sell Nijah option during Damzel quest - As per feedback, pauses whenever lewd scenes happen - Gallery scenes tweaked according to - Novaras market location - New party battle healing item obtainable from Nijah' market stall - Tarek death CGs - Couple under-the-hood tweaks
0.138 hotfix only changelog: - New main character & markus prologue story sprites - New Emperor Alcott story sprite - Tarek got his own story sprite - New party battle skins: Tarek, MC post-para, MC transformed - Party battle can now show "night" variants of background scenes when suitable - Night variant of fort battle map - Fixed Arlena quest primer line not being shown (A dazzling tail) - Fixed Dros not being there for the High Fashion quest - Tweaked Alley HJ .webms, this fixes visual glitches happening on some machines
v0.137 Engine: - Fix to android (.apk) builds. They now work. Again. Content: - New Nijah character sprite. - A new quest revolving around Nijah (Damzel in Diztrezz) that you can begin if you visit pleasure district after completing From Another World. Might want to daily-revisit ~twice or so for the event to fire. Note: this is a first not-quite-linear quest we've got. Bring feedback if anything borks up. - The Black Diamond location. Currently only visited temporarily for the duration of Damzel in Diztrezz quest, will be re-visitable once the quest is finalized & missing assets acquired. - Three new enemy types: a bandit, a thug, a guard. Currently only used within Damzel in Diztrezz quest. - Nijah house & some coding scaffolding for her TBA lewd content that is unlocked post ^ quest. - Applied a quick & dirty visual tweak to sewers battle map. We'll most likely change it further down the line. Till then, boosted brightness/contrast should do. - Added a country-ish street battle map, currently used in Damzel in Diztrezz quest. - Markus added as a character that you can speak to in his house. Not much there for now, just a consistency's sake. - Added a small cozy system playing a random sound from an SFX library. Currently only used for door creaks around the city. Will come full force when we get to combat sounds. - Added more 'glowing lights' VFX to locations. Think we've covered all of them. Interface: - You can now select an enemy in party battle instead of hovering about. Will come in play when there's need to hover over their status effects for tooltips. - You can toggle narrative auto-forward in the options menu. This Ancient Technology was scrapped along with the original Renpy UI months back, but it was never forgotten. - Small tweaks to misaligned text on some ui-s. - Fancied up interactables' buttons all over the place. (The circles with icons in) Gameplay tweaks: - Made it so that the player can't hunt demorai at daytime anymore. - You cannot rest when the narrative screen is shown anymore. - As per feedback, changed sewer quest (High Fashion) to only be trigger-able after completing From Another World. - As per feedback, fixed Shani's name dialogue bit so that you can't annoy her about it indefinitely.
0.134 fixes a major bug causing quests to bug out.
v0.133 Visuals: - Artwork replaced with new & improved versions: princess cg, day/night tavern, prologue laboratory - Tweaked NVL (bunch of text on screen, like when reading books), so that it's more beautiful. - Fixed Vala bugging out duplicating herself
Mechanics: - potions you can use in battle are now taken from your inventory. you can fill your belt slots yourself, or let the system autofill it.
Quests/Progression: - as per feedback, fixed mismatched ves dialogue - disabled (fixed) sleeping during prologue - high fashion quest now properly triggers on entering the shop for the first time - added lewds gallery: you can find it around novaras pleasure district - changed hunt bronze reward to lighten the grind - reworked arlena questline: arlena's content was most likely not seen by most of the players due to tricky triggers it had set up & it being untracked. it is split into two complete quests and a repeatable romance stage after you beat those. - added arlena as an interactable character after her introductory quest is complete - as part of the above, some writing & narrative was added/changed - cleaned up redundant notes and added a couple more to the journal
Interface: - implemented new mouse tooltip instead of an obsolete one we've used - as per feedback, added dialogue history screen, top-right textbubble-like button - sound values now display in options screen - added new tooltip to the battle, showing skill descriptions - "censore violence" option moved to options menu as a toggle - fixed main character's house interactables positions - during reworked arlena qustline, you will sometimes see icons representing permanent outcome. these are meant to warn player to think twice, and should be visually self-explanatory. if this idea takes root, we'll have more of those placed around when appropriate.
Quality of life changes: - Added party battle skill numbers, these indicate keys you can press to select a skill - As per feedback, added an ability to cancel combat skill choice. after choosing a skill, press either esc or right mouse button to cancel skill selection - Added cheat menu player can toggle on/off in options. a top-right flower-like icon, it allows you to add gold & change corruption levels. in battle, open it to access a "win battle" option. not recommended if it's your first time playing.
Under-the-hood changes: - Baked kiara prologue scene into a webm: game folder size reduced by 15%, lag it caused is gone - Tons of background & cg images converted to .webp, cutting game folder size further by ~%20, with this and above, file size optimization is now pretty much complete - Codebase optimizations
Other: - Novaras smithy got an ambient SFX loop
v0.131 - General refactoring of code - Quest system - Local navigation system - Event system - Time system, day/night cycle + calendar - Reactive drag&drop system for future inventory and similar UIs - General notification system - Additional work on combat system - UI for all of the above - Changes to how data is stored to enable greater save compatibility going forward - Plenty of new content including: -Regina first peek scene remastered (animated) - Ves storyline -Shani (prostitute) content -Library added -Store added (Placeholder for now) -And more...
Hotfix details: -Ves is now showing off her lingerie outfit - Ves bj animation changed, should not glitch out on some devices anymore - ves cuddling art added to a certain scene in her questline - ves bj now has an outfit choice pop-up if you've given her the lingerie - mc parasite battle sprite slightly downscaled - new erika sprite - a slightly improved regina sprite -Regina peek scene animation added
v0.129 -Over 6000 words of new story! -Three new 'lewd' animated scenes with Adara to find! -Reworked Regina and Adara character models.
Bugs and general fixes: -Fixed bug where player could die during the tutorial. -Some minor UI improvements (WIP). - WIP Quest log (download walkthrough tho).
To clarify: This will be the last update before the main revamp update. The combat, UI, navigation, and more, is all going to be overhauled and improved considerably. Some of the art will ALSO be changed in order to reflect a more consistent style moving forward.
v0.127 - Prologue: Pacing stages for Nijah missionary scene with new sound loops - - Progression: Option to skip prologue suggested only for those who played it. As it is 30 minutes+ of gameplay. - Act 1: Novaras city map & navigation - Act 1: Beginning of act1 story, inc. a bunch of mostly-animated characters, ~20k narrative words & 5 lewd scenes. - Gui: Quick menu gone, a button to enter game menu (upper-right corner of the screen) now present. - Feature: test-grade inventory system, to be improved. - Feature: test-grade quest journal system, to be improved. - Combat: 2 attacks per enemy rule disabled for now, causes bugs, may return once combat is rewritten (next major update). - Help screen temporary gone: keyboard & mouse bindings are being moved into options screen, as to allow re-binds and to revise unnecessary or additional bindings. - Improved (or rather changed) android support: the game now displays almost the same on android as it does on PC. this will be revisited later, for now texts will be small. - Other minor additions/fixes/changes.
Please keep in mind the current build/state of the game is a WIP!
Bugs fixed with 0.127 build: - Added clickable houses' outlines for easier navigation - Fancied up combat hero icons & fixed misplaced ones - Added ambience to act1 locations - a half-dozen various community-reported bugs fixed - Other minor fixes/tweaks
- Save compatibility between updates is a priority that we aim to fix within the next 1-2 updates but is not guaranteed with this build. - Many of the systems, such as combat are going to be overhauled considerably in the near future. - And more. We will be casually making bug fixes and updates this months feel free to suggest anything you want.
v0.124 -added more pacing stages to alley HJ scene + sfx + flavor text. -added more pacing stages to Nijah missionary scene + sfx + flavor text. -a couple wrong combat start HP values fixed. -cleaned up Kiara combat/char, Borras char, Duprey char, Regina char sprites of dirty edits -other minor fixes
Furthermore, combat system is being heavily re-written to be more workable in the long run and inventory system is to be introduced soon, for chapter 1 free roam.
v0.123f - fixed borras attack anim making him smaller than idling - fixed Nijah bordello missionary sex Fx (no more panning right) - fixed some dirty bits on character sprites - cleaned up game assets of old/unused stuff - added SFX over developer logo video
v0.123e Small hotfix Hotfix for the moaning sound effects of Regina replaying even after the scene where you peek at her.
v0.123d - Removed blue outline on MC sprites. - Re-did cursor into more 4k-friendlier version. - Made cursor glow on more clickable stuff (Choice buttons/image buttons) - Nerfed 1st battle Markus' attack a bit, you should never be able to lose 1st battle now if you just spam basic attack. - Removed some credits' text so that it fits screen w/o scrolling. - Smoothed out slider thumb corners. - Fixed scorpion boss hp displaying incorrectly. - Added sex fx volume slider & pointed all corresponding sounds to it. - Fixed (removed) gray border around Nijah missionary finish artwork - Moved house tooltips to center-top.
6-11-2022 была обновлена английская версия игры Parasite Black.
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