Третий кризис-взрослая тактическая RPG, которая следует за авантюристом и героем, известным как Vibe. После неудачной миссии она вынуждена приспособиться к своему новому образу жизни в охваченном похотью городе Карсебурге. Уступит ли она блаженству подчинения или использует свою сексуальную привлекательность в своих интересах на поле боя-все зависит от вас! По мере углубления в тайны Карсебурга вы будете раскрывать тайны, окружающие кризис, который видел человечество побежденным и порабощенным зловещей организацией Пейто.?
v.0.19.0 - Added new content to continue the Peitho bad end storyline that features a new CG and new animated CG. - Added two new Christmas pinups and two new standard pinups to the gallery. - Added unmasked Wildfire character to the gallery. - Removed dated reference to an outfit in the upper floor of the tailor’s house. - Modified combat so that party members now spawn after Jenna moves into her starting position before the fight starts. - Modified Character Viewer’s expression UI to be a bit more streamlined if you can’t select eyes, mouth, and brows. - Modified save / load menu to open much faster. - Fixed collision problems in some Carceburg interiors. - Fixed CG animations not fading in properly when they start.
v.0.18.0 - Added new townhall content featuring a new fully animated CG and a bad end. (0.18.0) - Added new main story content featuring a new minigame and five new CG sets. (0.18.0) - Added two new h-scenes for when you get caught during curfew. (0.18.0) - Added CG replacement for the Tiny and Throb scene in front of the townhall. - Added three new pinups featuring Jenna. (0.18.0) - Added even more new Carceburg environment art, including lewd signs. - Fixed number keys being confusingly displayed as ALPHA keys in input options. - Fixed some problems with dialogue autoplay and added an option in the Options menu to change its speed. - Fixed a problem with the Windows build not properly using OpenGL as a fallback graphics API.
v.0.17.0 - Added fully animated CG to replace the cowgirl CG. - Added new Carceburg environment art. - Added three new pinups featuring Jenna from various artists. (0.17.0) - Added character viewer that allows you to view every expression, piece of clothing, and effects (like cum) on a character’s portrait sprite. Seeing a character ingame will unlock that character and seeing them wearing certain things in the game will unlock those things for future viewing. (0.17.0) - Fixed Vibrodash to not be slow when used.
v.0.16.0 - Added seasonal event for Halloween that includes three new CGs, a new enemy variant, and costumes for Jenna, Throb, and Jewel. - Added CG animations to replace the Circle Jerk and Tentacle CG sets. - Added announcements that display when loading the game to inform you of news or events. - Modified gallery hints for townhall ad scenes to be more informative. - Modified dialogue of the VR bouncer to be less confusing when the player shouldn’t actually be able to do the VR mission yet. - Modified movement speed of characters in combat to be a little slower. - Fixed the end of the main story quest not properly prompting you that you’ve reached the end of the story so far. - Fixed sublevel two h-scenes not being in the gallery properly. - Fixed sublevel one doors not being properly unlocked after the sublevel two mission is done. - Fixed the party not being properly healed after each phase of the Floria fight. - Fixed bug where equipment does not properly apply stats when the game is first loaded. - Fixed bug that made it so it didn’t matter if you actually gave a ‘Kiss’ cherry or not during the drink mixing minigame. - Fixed text in the drink mixing notepad sometimes being too large. - Fixed loading screen backgrounds not properly appearing. - Fixed ‘Fuck My Man’ job not properly teleporting you to the couple’s house. - Fixed massive bug that made the progression of the main story mission be out of order. - Fixed bug that caused you to be able to sleep until curfew during the first day in Carceburg. - Fixed bug that caused the notification when entering a new area to display the wrong background (of the last level instead of the current level). - Fixed money icon in the Gear Dye menu not properly appearing. - Fixed bar talking ambiance still playing during nighttime hours when no one is there. - Fixed losing the barfight causing the game to lock up. - Fixed bug with the animation of the booth girl getting fucked when you first enter the townhall. - Fixed problem where Motel Prostitution would sometimes bug out. - Fixed problem where ‘Heartbroken’ debuff wouldn’t properly announce itself during combat. - Fixed multiple problems regarding character displacement abilities like from the Grav Knuckles or Rocket Dash in combat. - Fixed second Wildfire fight doesn’t properly end when Jenna is KOed. - Fixed multiple situations where character positioning / targeting / movement would break during combat. - Fixed time not being properly set for the day 1 conclusion scene if you were caught by the guards on the way back from the bar. - Fixed bar waitressing missions not properly ending.
v.0.15.0 - Added main story content that includes a new CG and h-scene to go with it! (0.15.0) - Added three new townhall events that feature a new character sprite, a new fully animated CG, and multiple new non-animated CG sets. (0.15.0) - Added a few interactions to people in Carceburg when naked. - Added new tileset for the abandoned house and fourth Floria flashback scene. - Added new replacement CG set to replace the old CGs of the Leath Circle Jerk scene from the prologue. - Added Vibrodash ability to Jenna in the flashbacks. - Modified loading screen backgrounds to be slightly animated (massive gameplay change). - Modified Unity version to 2019.2.0f1, updated Playmaker and A*Pathfinding. - Modified character movement in combat for much faster movement speeds so combat can be less sluggish. - Fixed Wildfire bad-end accidentally autosaving, causing the gameover continue button to loop you back to the end of the bad-end. - Fixed gameover screen causing your pause menu to be unopenable until the game is restarted. - Fixed gear shop owner not noticing if your equipment is damaged. - Fixed bug that gets you stuck in the prostitution room after the last scene. - Fixed bug that causes you to not get your items back when (saving > closing game > loading) after items were taken away (Fiend Hub and Bartending). - Fixed bug that can cause some dialogues to break when they end. - Fixed Gear Shop owner not wanting to talk to Jenna when she has cum on her. - Fixed Oozer explosion effect disappearing too fast. - Fixed bug with barmixing recipebook text sometimes not showing on some resolutions.
v.0.10.0 - Added new main story content that includes combat, lots of new h-scenes, and a new CG set that features the full nelson position. - Added the night-time sequences for the bartending side content, including lots of animated CGs and a new groping CG. - Modified grass to be more optimized. - Fixed issue where Jewel could defeat herself with Seductive Healing, and then still be able to finish her turn while defeated. - Fixed issue that would cause a character to become invulnerable to damage if they were covered in cum. - Fixed issue where the pause menu wasn’t available in the gallery. v0.9.1 - Added the option to repair your equipment in the weapons room of the Fiend Hub by talking to the fiend standing there. - Modified dye menu to let you know if a piece of clothing does not have any recolorable layers. - Modified Save.SaveGame to force a save regardless of whether or not the player can save normally (useful for a workaround if normal saving is restrained). - Modified how expressions are displayed so that new expressions can be created by simply mixing the mouth from one expression with the eyes of another expression (Jenna’s possible expressions went from about 14 to 196). - Modified how characters are displayed when they’re put in the dialogue textbox, making us able to center them properly so they don’t get cut off. - Modified import settings of bartending images, hopefully solving the issue with some Android phones not being able to display them. - Fixed problem where Martin would always ask you for 50fB everything you tried to do bartending. - Fixed problem with bartending order not fitting inside the notepad properly. - Fixed problem where Jewel’s cum layer wasn’t fitting her properly. - Fixed problem where missions would duplicate if a task had completion set on a mission that is already complete. - Fixed problem where mental-type limb effects wouldn’t clear after a fight, and would persist into the next fight (Brainwash, Tentacle Snare). - Fixed problem where a few interactables were in the wrong spot in the DestroyedStronghold level. - Fixed multiple problems around the fight club that would softlock the game. - Fixed problem where you could get locked outside of the combat area during curfew in Carceburg. - Fixed problem where Tentacle Snare wouldn’t function properly and softlock the game when either Jenna or a Rat Flogger used it. - Fixed problem where the tentacles wouldn’t animate when using the Tentacle Flogger on yourself. v0.9.0 - Added new main story sequence that includes a new location, new characters, new h-scenes, and new outfits. - Added bartending side-sequence that includes a new minigame and lots of dialogue. - Added ‘noclip’ command to console that disables Jenna’s collisions. - Added option to disable all joystick (controllers) axis input from default Unity input manager. - Added guard to cockblock you from the Carcen Slums during the first day of Carceburg to avoid a soft lock. - Added sorting priority to dialogue choices so that sorting can be controlled (ex. putting 'Cancel' at the bottom of the list). - Added an auto-play button to dialogue UI that will automatically progress the dialogue at a certain speed (Slow, Normal, Fast). - Added cum effect override for Jewel so that cum now displays properly on her. - Modified lots of texture import settings to make them smaller in size on Android, hopefully solving some out-of-memory crashes on Android. - Modified clothing icons to make them more unique in the inventory UI. - Modified some dialogue during the prologue. - Modified perversion requirement to 90 to complete the 'Fuck my man' job. - Modified Unity version to 2018.3.5f1. - Modified Motel_GroundFloor and Showers levels visually. - Modified how CharacterSprites are rendered, eliminating the strange layering effect when a character fades out during dialogue. - Modified dialogue sprites to shake with screen shake. - Fixed inventories not properly clearing if no save data is found for it when loading another save. - Fixed multiple issues with how extra sprites are handled (blushing, etc). - Fixed an error that would occur when transitioning to a new level after talking to an NPC. - Fixed bug that caused defeated characters to still be able to take damage (Jenna would still take clothing damage from Wildfire's Fire Ring when defeated). - Fixed problems with CGs not properly filling the screen after being shaken by screen shake. - Fixed SitOnLap guy scenes to make it so he doesn't display over the CGs. - Fixed problems with dialogue sprites not properly displaying in the textbox. - Fixed a really strange bug with dialogue that would cause you to soft-lock in the DestroyedStronghold when removing your jacket. - Fixed issue where certain 3D sounds wouldn't be playing loud enough after moving between levels normally. - Fixed issue where Wildfire’s fire was stretching during her intro when the resolution was changed. - Fixed a typo in the repeatable prison scene.
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